Valorant: 10 Tips For Playing As Agent Viper
The Snake Bite is a pretty simple ability but has a variety of uses. The most obvious use is its area denial, preventing enemies from accessing a certain area unless they'd like to be acid-burned. It can also be a pretty good way to prevent a Spike Plant if an enemy is in mid-plant and you toss this down on t
All the player wants to do is save their operator or vandal, but Sova ruined that plan. This meme shows what it's like to be on the receiving end of that. Nervousness kicks in and all you can do is hope for the end of the round to come quic
The assumption in first-person shooters is that hip fire should always be a last resort or reactionary response. Aiming down your sights gives you the clearest and most effective visual feedback to eliminate your opponents. In Valorant you should look to hip fire more often than
As with most first-person shooters, many players have a built-in instinct to sprint as much as they can to get into the action as soon as possible. Anyone familiar with the games that inspired the shooting mechanics of Valorant Updates will tell you this is the opposite of what you should do. Not only is it detrimental to your life as it can give away your position, but it also puts you at a disadvantage when prompted with a sudden firefight. Slow and steady wins the race in Valorant and sprinting should be avoided at all co
This meme shows what it's like being a first-time player giving him a shot. Half the time, Phoenix blinds himself or his team on accident if not used correctly. Might as well be wearing a blindfold at that po
Many players who have come to Valorant from a pure FPS background, playing games such as CS:GO and Call of Duty , often struggle with proper usage of abilities and utilities. Valorant is not just a shooting game, which means players need to use abilities to their maximum potential to get the best possible resu
Another quirk that a lot of new players develop while playing Valorant is shooting while moving. Players coming from Overwatch might fall for running and gunning, and while it can work in Valorant, it doesn’t most of the t
Although not very significant, it can be a great tactic to lure out enemies. Throwing a weapon or item through a Portal will make a loud noise on the other side, which will alert the enemies. This will confuse the enemies, giving your team a small period to gain an advant
At pretty much all times in Valorant , the crosshair of a gun should be placed in such a way that if an enemy walks into your line of sight, his head should be directly placed on the crosshair. This will net players easy headshots and will significantly reduce the time to eliminate the opposing player. Players can find the perfect crosshair placement for them by trying out different guns in the practice mode. It's also important to note that crosshair placement should be flexible as there are different maps in Valorant , all with different landscapes and terra
Valorant may be inspired by Overwatch , but it isn't Overwatch . You should never go around the map spamming your abilities simply because you can. Think of the game as a first-person shooter that lets you use abilities as opposed to a hero shoo
Viper, like Cypher, can set up her gameplan pretty early, forcing enemies to adapt to what you're doing instead of the other way around. You always want to be the team dictating the terms of the fight, and Viper can really help your team excel at that, getting you off to a good start and forcing those teams that aren't coordinated enough to adapt to a quick def
Bind is the only map in Valorant that currently has portals in it. It essentially allows players to travel from one location to another in just a few seconds. This completely changes the dynamics of the map, and majorly affects how the game is played. One thing to keep in mind while using the portals is that once used, it can't be reused by the same player in the same round. After using a Portal, players will find them in a small room with only one exit(can only be unlocked from inside). Before committing to teleport, players should always reaffirm the decision as it will only be a one-way r
Managing the fuel and knowing when to keep your abilities active and when to let them deactivate for a time can really end up being the difference in a round; nothing is worse than relying on some kind of ability just for it to fail you when you need it the m
A mechanic that may seem foreign if you're coming from the world of Call of Duty is how Valorant allows you to spend money you earn in-between rounds. Often you'll find that when you decide to purchase new weapons is almost if not more important than the item you're buying. It's all about understanding the flow of a match and knowing when you could use a boost in effectiveness and how that relates to the match overall. Don't go spending your money as soon as you can, unless, of course, it's a part of your team's specific strat